Tuesday, October 18, 2011

Short story: Bob and the Hole


Bob was not having a very good day. 

                Things started off well enough. He woke up and dressed for work. He fixed breakfast for himself; toast and eggs, as usual. He lived alone and he quite enjoyed his routine every morning. 

                It was when he went to brush his teeth that he noticed the hole in the wall of his bathroom. Not a large hole, but not one that was there when he woke up. Bob worried that he may have done something to create the hole. He was only renting, after all. But no cause came to mind.

                Well, he would have to think on it later. He was going to be late for work if he didn't hurry. He quickly finished his business in the bathroom and left.

                Bob enjoyed his work. He worked in middle management, which was really a fancy way of saying that he told the people below him what the people above him told him to say. So he didn't have to think, or deal with the rather difficult problems that may crop up. His company distributed the stoppers used for the backs of pins. Bob didn't care for pins, but he only had to deal with the backs of them, so that was alright.

                During lunch Bob decided he would buy a bit of plaster and fix the hole in his bathroom wall. He resolved to do this immediately after work, nodding to himself over his tuna fish sandwich and iced tea, his usual meal.
                Work went well enough after lunch. He only had to send out a memo about the new shade of pink they would use for the pin order - Mountbatten pink - and then send another memo out correcting his spelling of mountbatten. 

                Bob congratulated himself on a job well done and left work for the hardware store, picking out just the right shade of beige for his plaster. He went home and then straight to the bathroom with his purchase.

                The hole was bigger. That was odd. 

                It was also bleeding. That was very odd.

                It took Bob a minute to acclimate his mind around the fact that, yes, his wall happened to be bleeding. Bob's shock was quickly eclipsed by anger. How dare the wall ruin itself in such a disgusting manner?

                 He decided to continue with his original plan of plastering it. At least the blood was not too far down the wall. He wiped it up with a rag and sealed the hole with plaster.

                There. He tossed the rag out in the trash, satisfied. That'll show the wall.

                Bob, pleased with himself, ate his dinner and went to bed.

                The next morning the hole was back.

                He surprised himself by cursing aloud. This was not supposed to happen. Now the hole was not only bleeding, cracks were beginning to spread from it.

                Bob was not going to let this ruin his morning. He would just ignore it and go on about his day. He stuffed another rag into the hole to stop up the bleeding and took a shower. He refused to pay attention to even the frantic whispering the wall started to emit as he walked past to the kitchen and fixed breakfast.

                Bob relaxed considerably when he arrived at work. He settled into his normal morning routine while plotting ways to rid himself of the hole. Perhaps he should plaster and then paint over the wall. Beige again, of course. That would do the trick.

                His calm broke when he received a memo from one of his bosses about meeting him in their office. That was not normal. He could only recall it happening once before, in the pin crisis of '03, when he was informed that all of his new memos had to be preceded with a glaring red 'URGENT' stamp at the top. Bob shuddered at the memory.

                His boss sat him down and immediately began the familiar drone about what the company stood for and how the employees helped to achieve it. Bob began to resign himself to seeing horrendous red lettering everywhere, when he overheard his boss mention downsizing.

                He began to panic as his boss pushed a plain white envelope with Bob's name on it over. Not fired. Anything but that. He loved his job. It was safe. Secure. Easy. Bob could not be fired. He refused to let himself be. Absolutely not possible. It had to be a mistake.

                Bob was definitely fired.

                He left work with his things, knowing exactly what was to blame for this. Not his boss. Not the company. Certainly not him. No, it was quite obvious it was the hole.

                The hole was out to get him. It was that simple.

                It would have to be destroyed.

                Blood wiped off; plaster filling in, four coats of paint, and one rather plain painting of a grey seashell hung over the spot did the job quite nicely. Bob had beaten the hole. He passed out in bed, still splattered with beige paint, satisfied.

                The next morning, Bob got up, determined to return to his job and demand it back. The hole's curse was gone, and he was sure to be welcomed with open arms and a handsome check. He almost hummed to himself as he went to brush his teeth.

                The hole had eaten the painting.

                To be more accurate, when Bob stepped into the bathroom, it was in the process of eating the painting. This was not much better.

                Bob yelped and grabbed for the vanishing edge of the frame. It slipped out of his fingers and into the gaping maw that was now the hole. 

                Bob glared at the hole.

                The hole dribbled blood mixed with bits of canvas.

                Bob had enough. 

                This was war.

                Another trip to the hardware stop netted Bob a plethora of all the tools he would ever need to do battle with the malevolent hole. He returned home and armed himself with the most high tech – and expensive – home maintenance gadgets money could buy. Bob pulled on his heavy duty work boots and coveralls, and then switched on his new miniature concrete mixer. 

                It was time.

                Bob crept into the bathroom to see the status of his enemy.

                The hole had expanded rapidly in his absence. Now it was large enough for a grown man to crawl inside. A foul smelling fog drifted from its depths, making it difficult to see how deep it went. Cracks had spread to cover nearly the entire bathroom, including the adjacent walls. It had even broken his mirror. Bob ground his teeth with rage.

                With a war cry that would be the envy of any small mammal, Bob leapt into his bathroom, brandishing twin air fresheners. He sprayed with abandon until they were empty, then quickly reloaded and repeated until he could breathe nothing but pungent lilac.

                Phase one was complete.

                His second attack had him slapping plaster into the smaller cracks radiating out from the hole, ducking out every few minutes to gasp for breath. Maybe he overdid it on the spray. Now was not the time for questioning his tactics, however. 

Bob stringently avoided looking directly at the hole as he worked. He wouldn’t give it the satisfaction, no matter how many agonized screams it decided to hurl his way
.
Hours after the initial attack, Bob decided to step back and admire his work. He had cleaned up the broken mirror and repaired the majority of the cracks. A paint job would finish them off. Now, for the hole itself.

Bob looked at the hole and frowned. For the first time it occurred to him that perhaps the problems with the hole had to be taken care of at the source; that is, wherever the hole had opened from. 

Well, it was large enough.

Maybe just a peek, so he could get an idea of the true nature of his enemy.

Bob stuck his head into the hole, and looked.

The next morning Bob woke up, skipping his usual shower. He dressed, left his apartment, and walked to a nearby diner, where he ordered a hearty breakfast of ham, steak, and pancakes. He washed it all down with a large mug of coffee and tipped the waitress generously. 

He left the diner and headed to his former workplace, whistling as he walked. It was a lovely day, and Bob had decided he was going to tell his boss exactly how he felt about being fired. 

Bob put his hands in his pockets and smiled, feeling the weight of the knives in them. 

Yes, today would be a great day. He could feel it.

Change was good.

Tuesday, August 30, 2011

Character drabble

    What was that you just called me, chap? Monster? Now see here, I am a gentleman! Sir Robert Fenwick the Third, born in 1812, of the distinguised Fenwick family, whose grounds lay just outside of Yorkshire. Quite lovely in the summertime. When I was young, the trouble I would get into... but that's neither here nor there.

    Sir, I would ask you to please stop attempting to run. It's rude to interrupt when one is speaking.

    Where was I? Ah, my youth. I enjoyed the usual gentleman's pasttimes, although a bit too much tomfoolery. It was quite the fashion for young men to dabble in the dark arts in my day. All in good fun, gent! By the by, what bloodtype did you say you were? You didn't? Odd, I like to take account of such things.

    It was through a tragic pistol accident that I transcended into my new state of life. Unlife, as it were. It seems the chaps down below took my dabblings seriously.

    Now sir, cease your carrying on! It isn't a very large bite. I always use proper manners at dinner.

    I am still a gentleman, after all.

Monday, November 1, 2010

One page quick game design ideas

These are all just rough ideas that I may elaborate on later.


“Rebirth” is a simulation game where the player is a soul who is going through levels of ‘aspects’ to obtain its body and begin life.
You start out as a formless ball of light, taking shape as you gain personality and self-realization through your journey to life. You travel through realms of abstract thought, gaining abilities to make your way through the realms. Take on a grumpy personality and gain more damage against the obstacles, or become a kind person who heals and calms those around you.
-          Travel through realms of light and sound, always moving towards your ultimate goal: life.
-          Each time you play, you experience something different.
-          The realms of thought are constantly changing, reflecting how you change and develop.
-          Personality traits affect how you can react to your environment and change the way you look.
-          Fight other souls to gain enmity in life, or befriend to gain soul mates.

Genre: Simulation
Platform: PC
Projected Rating: Everyone
Target Audience: Casual to hardcore gamers ages 10-80


“Deck” is a colorful platforming adventure game where the player becomes a lowly 2 playing card, working to rise through the ranks to become an Ace.

You start out by choosing your suit; hearts, diamonds, spades, or clubs. Each suit has their own strengths and weaknesses. You make your way through the board game cities, defeating your rival card suits and hostile game pieces to rank up, becoming more powerful with each rank. Your goal: become an Ace, and rule the deck!

-          Fun, colorful worlds composed of familiar board games.
-          Unique fights using your suit’s abilities!
-          Insane bosses and enemies that make you think on your feet, each having their own weaknesses.
-          Use your card character to slip into cracks to hide, slide down hills, or glide in the air!

Genre: Platform Adventure
Platform: DS and Wii
Projected Rating: E to E10+
Target Audience: Casual gamers ages 8-15


“Citizen” is an amusing take on superheroes; by putting the player in the role of the innocent civilian, trying to survive a super-powered fight between a hero and villain.

You play as Norm A. Guy, on your way to work one morning. A fight breaks out between one of the city’s resident superheroes and a villain, and you’re caught in the middle of it! Try to survive as you dodge flying rubble, superpowers, and the panicked crowds as you attempt to make it to work on time.

-          Dodge rocks, rubble, and even cars while hurrying to work!
-          You can take a car or walk – it’s your choice.
-          Avoid getting caught in the fight, finding the best route through the city.
-          Can you get to work on time, or will you be another victim of evil?

Genre: Action
Platform: PC, flash based
Projected Rating: E10+ to Teen
Target Audience: Casual gamers looking for an amusing game to pass the time

Friday, October 29, 2010

Short story experiment


            She was beginning to understand why it was she would stay out later and later into the night. Silence. Not like the awkward pause between the relentless questioning and her own monosyllable answers. Nor the pensive quiet while her family would take a breath before exploding with their unstoppable noise. Words words words, always talking, always yelling, always screaming... like so many angry gnats buzzing inside your ears; too small to hit and too much to ignore.
           
            No. Real silence. The sort of stillness that inspires poetry in the complete absence of the unneeded. She understood why monks would retreat into the untouched mountain peaks. Wished for the same.
           
            Movement. Her form tenses, hands automatically grabbing for a way to defend herself. Finding only dirt. The edges of panic claws her spine. Her ears hear the dry grass break under the steps of the faceless prowler. Deliberate, heavy strides; closer now.
           
            The panic grips her tightly. Her body moves with practiced silence, yet her mind rings with a thousand frightened thoughts. Her back against the stone. Soft breaths; thundering heartbeat. The question of who not even asked; it didn't matter. The desperate need to remain unseen is her only drive. The reason is unquestioned; she simply has to.
           
            Steps still too close. The shadows flowing around the wall shiver on their own. One forms itself leisurely into a wiry figure. Shakes in silent laughter. Mocking her. Shadows never had to hide. They were always such. Resentment grows in her panicked mind. The intruder still approaches her location, but the emotion refuses to stop.
           
            More of them appear. Flowing down the stone and onto the grass. Flitter across the trees. Laughing, grinning invisible smiles. Her body presses against the cool rock, hands digging into the dirt.
           
            Movement closer.
           
            Anger and spite against the laughter; against the intrusion on her rare moment of pure silence. Eyes closed against the figures, yet they still dance across her vision.
           
            Another sound, nearer.
           
            Back aching at the hard surface of the stone, but her body continues to push. Impossible desire to press against it more, deeper, darker.
           
            A voice mutters a curse as a stride misses its intended location and stumbles.
           
            Her own silent voice of shock as her body jerks backwards into shadow.
           
            Completely dark.
           
            The figures surround her.
           
            No longer shades and silence.
           
            So dark.
           
            Twisted beings and whispers.
           
            Darkness, immense darkness.
           
            Familiar surroundings mere outlines in warped world.
           
            Too much.
           
            Writhing silhouettes rasping her skin.
           
            Hysteria overwhelms her. Her body topples out of shadow and into dim moonlight. Glazed eyes betray momentary unconsciousness.
           
            The interloper tramps by her umbrous form, unaware of her ever being there.
           
            She awakens some minutes later, taking a split second to remember, and immediately decides she needs silence... of sleep. 

           She sprints to her bed, leaving behind shadows quivering in soundless laughter.

Short story theme: Greed


            Steve had always felt it necessary to follow certain rules. Don’t kill. Don’t lie. Don’t covet what is someone else's. Well, he can’t covet what is his, can he? When he wanted what belonged to someone else, he took it. Then it was his. Of course, he found that he needed to make more and more things his as time went on. It started small, at first. A few magazines, some brownies from a bake sale; things no one would miss.
Then he got into the big time. Steve began stealing furniture he wanted for his apartment. Games he couldn’t afford he simply took for himself. It was all too easy. But he wasn’t satisfied. He wanted what everyone else had, and everyone else always had something bigger and better. He felt cheated by life. If he was to not covet others’ possessions, then he had to have them for himself.
He tried to explain this, as the police cuffed him. After all, it was perfectly normal for his house to be crammed full of items. He needed a lot. And if the items in question happened to have once belonged to others, why - they didn’t now, did they?
Steve continued explaining while being driven off in the patrol car. He was simply following the rules.
            After the car left, the police began the arduous task of sorting out the thousands of items that literally spilled out of Steve’s house. And if one officer snuck a few things into his pockets while doing his job, it was earned. He hadn’t gotten a bonus in much too long.
            After all, he was simply following the rules.